Предварительный список изменений обновления «Атака шершня» [Обновлено 05.03.25]

а dev stable это что?

Версия клиента

@Columbus_13 пни пожалуйста улитку, пусть поднимет скорость хорни.

На высоте в 4.5км он должен упираться в ограничение в 1700км/ч при любой загрузке УРВВ. У нас же в игре, он с трудом достигает 1500км/ч на самом легком заргузе.

Через репортную.

Так ты можешь топлива зальешь, вместо полета с отрицательным углом атаки?

Я могу апеллировать на индекс документа?

Можете попробовать. Но через репортную.

В крайнем случае через КБР-а попробовать стоит.

В общем теперь разница между ПФАРом и АФАРом есть - у АФАРа больше зона электронного сканирования, следовательно и зона, где цели досканиваются

2 лайка

2.44.0.23 → 2.44.0.25

New vehicles:

  • Harrier T. Mk. 10 [GBR]:
    • Tier VII
    • BR: 11.3 / (11.3 / 11.7) / (11.3 / 11.7)
    • hidden unless the player owns it (all platforms)
    • event or pack premium
    • repair cost: 2245 / 5627 / 7751 SL
    • two-seater Harrier G.R. Mk. 7 without AIM-9M or BOL, currently
  • Type 74 TK (C) “red_star” [JPN]:
    • Tier V
    • BR: 8.3
    • event or pack premium
    • repair cost: 2760 / 3013 / 3972 SL
    • copy-paste Type 74 TK (C) with vismod

Miscellaneous:

  • new gameplay parameters: (IR and optical brightness of ordnance are now affected by their actual speed)
    • weapon airframe infrared brightness multiplier: 400
    • weapon airframe optical brightness multiplier: 400
    • weapon airframe infrared temperature to brightness power ratio: 10
    • use Mach temperature for rockets": true

Aircraft FM changes: (by prae)

  • J-11, J11A, J-11B: fixed bug with throttle being forced to 90% max when using maneuver mode

  • Su-30SM:

    • wing adjustments:
      • wing moment arm AoA shift at 10 degrees changed from -0.02 to -0.012
        • will mean less pitch moment from 0-10 degrees until 50 degrees angle of attack, leading to slightly less sharp pitching in that region
      • wing, 0% flap deployment:
        • critical angle of attack changed from 30 to 32 degrees
        • coefficient of lift at critical angle, high changed from 1.35 to 1.41
      • wing, 100% flap deployment:
        • critical angle of attack changed from 29 to 30 degrees
        • coefficient of lift at critical angle, high changed from 1.5 to 1.57
    • ailerons can now deflect for pitch for 5 degrees from below 700 km/h IAS, reaching full deflection at and below 500 km/h IAS
    • thrust vectoring adjustments:
      • aileron and elevator inputs deflect less at and after 950 km/h IAS, from [3, -3] degrees to [1, -1] degrees
      • aileron, elevator and rudder inputs will now fully deflect for their respective input at and below 550 km/h IAS instead of 600 km/h IAS
      • using ailerons will now redirect -2% of thrust to that control axis
      • using pitch will now redirect -3% of thrust to that control axis
      • using rudder will no longer redirect 6% thrust to right side yaw axis at and below 600 km/h IAS, but will still do it to the left? lol
    • empty mass increased from 18400 to 18830 kg
    • max fuel mass decreased from 9600 to 9400 kg
    • instructor critical multiplier increased from [0.8, 0.8] to [0.85, 0.85], raising max instructor AoA from 24 to 25.5 degrees
    • pitch controller pitch rate max at and below 300 km/h decreased from [80, -80] to [70, -70] deg/s
    • mouse aim controller pitch rate max decreased from 90 to 60 deg/s
      • will lead to slightly more sluggish feel

Aircraft DM changes:

  • A-10C, F-2000A, Harrier G.R. Mk. 7, Rafale C, Typhoon F.G.R. Mk. 4: added sensor fusion
  • F-18, F/A-18A, F/A-18C (early): HUD changed
  • F/A-18C (late):
    • HUD changed
    • TGP thermal: 500x300 → 800x600
  • Mi-24A: gun and rocket CCIP removed
  • Su-30SM: TGP vertical limits: -154° / 34° → -170° / 10°

Aircraft weapon changes:

  • F-15I Ra’am: custom loadout changes: slots 2, 12 changed: option changed: 1x 2000 lbs GBU-15(V)2/B: drop speed limit: Mach 1.01 → 1.4
  • F-16A-10 Netz (Squadron 115):
    • removed loadout(s): 6x AIM-9P
    • custom loadout changes:
      • slots 1, 9 changed: removed 1x AIM-9P (stock) option
      • slots 2, 3, 7, 8 changed: removed 1x AIM-9P option
  • F-18C: countermeasures:
    • 60x Split regular countermeasures → 120x Split regular countermeasures
    • now drop single-file
  • F/A-18A, F/A-18C (early): countermeasures: now drop single-file
  • F/A-18C (late):
    • countermeasures:
      • 60x Split regular countermeasures → 120x Split regular countermeasures
      • now drop single-file
    • loadout changes: 4x 2000 lbs GBU-24/B + 1x LITENING II → 4x 2000 lbs GBU-24E/B + 1x LITENI NG II
    • custom loadout changes: slots 2, 3, 7, 8 changed: option changed: 1x 2000 lbs GBU-24/B → 1x 2000 lbs GBU-24E/B
  • SB (M-103), SB (M-103) (MV-3), SB (M-103U), SB (M-103U) (MV-3), SB (M-105), SB-3 [CHN]: custom loadout changes: max load: 1530 → 1600 kg
  • Tigre HAD/E B1:
    • new loadout(s): 52x Hydra 70 (M247) (stock)
    • custom loadout changes:
      • slots 1, 4 changed: added 7x Hydra 70 (M247) (stock) option
      • slots 2, 3 changed: added 19x Hydra 70 (M247) (stock) option

Sensor changes:

  • AN/AAR-47A(V)2 (A-10C, AH-1W, AH-1W [CHN]), DDM 2000 (M-2000-5 [CHN], Mirage 2000 C S5, Mirage 2000 D R1, Mirage 2000 D RMV, Mirage 2000-5 F), Praetorian DASS (Eurofighter [DEU], F-2000A, Typhoon F.G.R. Mk. 4, S740 (J-11A, J-11B), Thales SPECTRA DDM-NG (Rafale C): new line: minimum target closure rate: 200 m/s
  • ARI 23348/1 (Harrier G.R. Mk. 7, Harrier T. Mk. 10):
    • IR → radar
    • range: 3.5 → 12 km
    • added rangefinder with a range of 10 km
    • minimum closure rate: 0 → 100 m/s
    • new line: minimum target closure rate: 200 m/s

Ground changes:

  • XM246:
    • max speed: 47.67 → 48.18 km/h
    • max reverse speed: -11.27 → -11.39 km/h
    • camera position changed
  • Clovis [DEU], Clovis [FRA]:
    • 105 mm cannon vertical limits:
      • between horizontal -180° and -140°: -5° / 11° → -5° / 12°
      • between horizontal -140° and 140°: -6° / 11° → -8° / 12°
      • between horizontal 140° and 180°: -5° / 11° → -5° / 12°
    • 20 mm cannon:
      • ammo: 500 → 400
      • magazine size: 500 → 400
      • rate of fire: 740 → 700 rpm
    • bug due to which the autoloader wasn’t disabled when the loading system was, fixed
  • Panther II: disabling the NVD modification didn’t actually hide it, fixed
  • 2S19M1, 2S19M2: armour profile completely reworked
  • Chi Ri: hull roof: 12 → 20 mm
  • VT5:
    • cannon: 125 mm Type 88C → 105 mm ZPL151A
    • empty mass: 42300 → 31800 kg
    • fuel mass: 500 → 1200 kg
    • full mass: 42800 → 33000 kg
    • horsepower: 800 → 884
    • added one more forwards and reverse gears
    • max speed: 59.07 → 71.3 km/h
    • max reverse speed: -5.88 → -33.16 km/h
    • zoom: 6x / 11x → 3x / 20x
    • smoke grenades: 8 → 12

Naval changes:

  • Schütze (M 1062): centre of gravity moved
  • Warspite (03):
    • added another radio station
    • 40 and 20 mm ammo storage split into four parts
    • crew reorganised
  • Grecale:
    • added the funnel and the superstructure behind it to the DM as 4 mm structural steel
    • rear 120 mm turret: vertical limits: between horizontal -158° and -145°: -6° / 42° → -4° / 42°

Aircraft gun changes:

  • 20 mm M61A1 (F-15A, F-15A Baz, F-15C, F-15C Baz Mshupar, F-16AM-15, F-16C-40 Barak II, F-16C-50, F-16D-40 Barak II, F-18C, F/A-18A, F/A-18C (early), F/A-18C (late) only): mass: 500 → 368 kg
    .
    Missile changes:

  • R-77-1: added max launch angles: 180° horizontal / 90° vertical

Features:

  • item recycling: now available for everyone

Statcard changes:

  • VT5: flag: PRC → Bangladesh
  • Schütze (M 1062): flag: WW2 Germany → modern Germany

Economy changes:

  • F-16A-10 Netz (Squadron 115):

    • number of modifications needed to unlock Tier 3: 1 → 2
    • number of modifications needed to unlock Tier 4: 3 → 2
    • modification changes:
      • removed AIM-9P modification
      • AIM-9L:
        • removed modification requirement: AIM-9P
        • Tier: 3 → 1
      • Python 3: Tier: 4 → 2
  • XM246: modification changes:

    • removed DM 23 APDS
    • removed DM 23 APDS (modification) modification
    • DM 11 A1 HEI-T / DM 11 A1 HEI-T / DM 11 A1 HEI-T / DM 13 API-T (modification): GE cost: 210 → 200
    • Horizontal Drive: GE cost: 210 → 200
    • Tracks: GE cost: 210 → 200
    • Improved Parts: GE cost: 210 → 200
    • DM 13 API-T / DM 13 API-T / DM 13 API-T / DM 11 A1 HEI-T (modification): GE cost: 190 → 180
    • Improved FPE: GE cost: 190 → 180
    • Brake System: GE cost: 190 → 180
    • Suspension: GE cost: 190 → 180
    • Adjustment of Fire: GE cost: 190 → 180
    • Filters: GE cost: 360 → 330
    • Elevation Mechanism: GE cost: 360 → 330
    • Crew Replenishment: GE cost: 360 → 330
    • Artillery Support:
      • RP cost: 7900 → 9800
      • SL cost: 13000 → 16000
      • GE cost: 280 → 330
    • Engine:
      • RP cost: 7900 → 9800
      • SL cost: 13000 → 16000
      • GE cost: 280 → 330
    • Transmission:
      • RP cost: 7900 → 9800
      • SL cost: 13000 → 16000
      • GE cost: 280 → 330
    • Smoke grenade:
      • RP cost: 7900 → 9800
      • SL cost: 13000 → 16000
      • GE cost: 280 → 330
  • Clovis [DEU], Clovis [FRA]: modification changes:

    • added Laser rangefinder as Tier IV modification
    • Improved optics: Tier: 4 → 3
  • Ariete (20° Corso) “Certezza”: modification changes:

    • added camouflage_net_certezza as Tier III modification
    • added certezza_protection_improvement as Tier IV modification
    • removed Camouflage net modification
    • Smoke grenade:
      • added category: Protection
      • Tier: 3 → 4

Missions:

  • new bomb targets, presumably for the strategic bombing game mode: administrative building, chimney, cooling tower, factory building, factory structure, oil storage
  • Afghanistan: clouds made thinner and moved up

New texts:

  • new control texts:
    • “Sight mode: AAMs”
    • “Switch tactical map to UAV camera”
  • new HUD texts:
    • “PL8”
    • “PL12”
    • “1500М-54”
    • “AGM65E”
  • new vehicle texts:
    • “Harrier T.10”
    • “VT-5”
    • “AML/AMX”
    • “Tiger HAD/Tiger HAC”
    • “Tornado IDS”
  • new radar text: “TWS ESA”
  • new weapon text: “105 mm ZPL151A cannon”

Text changes:

  • tutorial text changes:

    • “There are a few indicators on the screen, including a cursor showing the firing direction. In Realistic Battles there will be a green marker on water surface showing the approximate point of shell impact.” → “There is a cursor on the screen showing the firing direction. In Realistic Battles, there is also a green marker on the water surface showing the approximate point of shell impact.”
    • “In Realistic Battles here will be the green marker on water surface showing the approximate point of shell impact.” → “In Realistic Battles, a green marker is located on the water surface, showing the approximate point of shell impact.”
  • vehicle text changes:

    • “VBM Freccia C/C” → “Freccia” (whyyyyyyyyyy)
    • “▄Tiger HAD” → “▄Tigre HAD-E”
    • “▄Tornado IDS (RET.8)” → “▄Tornado IDS MLU (RET.8)”
  • modification text changes:

    • “Allows use of smoke screen system.” → “Allows the use of smoke screen system.”
    • “Allows use of night vision devices.” → “Allows the use of night vision devices.”
    • “Allows use of shell %s.” → “Allows the use of shell %s.”
    • “Allows use of belts %s.” → “Allows the use of belts %s.”
  • weapon text changes: “152 mm 2A65M2 cannon” → “152 mm 2A64M2 cannon”

New images:

3 лайка

@Ralin ваша работа?

Фантом оформлял

Опять какой-то странный F-2

5 лайков

И так не нравится, и то не нравится…

Тиха

Вспомнил, видел

А между пфаром как на су-34 и афаром?

Вот моя работа:

  • Су-25Т, Су-39 — для бомб на точках подвески 2, 3, 9 и 10 убран раздельный сброс бомб. Источник: «Комплекс авиационного вооружения Су-25Т и его боевое применение».

Ракет тут больше не упоминается

1 лайк

У афара скорость скана ниже, хы-хы

Не, если без шуток, то мне нравится
Именно в вопросе того, что Японии нужно больше премов, чтобы в ветку банально донатили. Ибо такой прикол, что из всех премов (которых самих по себе мало) нормальный только Type 90.
А тут будет Тип 74 на 8.3, который как по мне лучше из остальных Тип 74. Я бы даже еще добавлял бы премы и на ранги ниже, но хотелось бы чтобы машины были более уникальными ибо там это возможно.

Мне не нравится только одно - то что это собирательный образ (если верить тому что написал москвич). Хотелось бы именно реальную версию танка с фото получить. И не одному мне это не нравится

4 лайка

И чем он будет отличаться от того что уже есть на 8.3?